About
One person, one studio
I'm Mick Wonnink, a software and game developer in the Netherlands. Lodestone Development is the name I build and publish under.
Most of my week goes into writing software and fixing problems on live projects. The tools I make usually start there, as something I needed on a real job, and get trimmed down until they do one thing properly.
Next to that is No Pressure, a game of my own. You and up to three friends fly one package through an asteroid belt in a ship that should have been scrapped years ago. It comes out on Steam in 2026.
Lodestone is one person. When this site says "the studio", that is me, and I would rather say so up front than write around it.
How I work
- 01
Small, then shipped. I would rather put a narrow tool in front of people and see what breaks than spend a year on something nobody has touched.
- 02
Games and tools feed each other. The games show me where the rough edges are, and the tools make the next stretch of work less repetitive.
- 03
Honest status. If a project is paused, the site says paused. If it's unannounced, the details are blacked out instead of padded with guesses.
The name
A lodestone is a stone that comes out of the ground already magnetic. Nobody put the pull there. Hang one from a thread and it turns to face north, every time, and for centuries sailors trusted it to find their way home.